Blindaural

The goal of this project was to explore how binaural and dynamic audio can be used as communication in an interactive immersive experience as most players rely on sight as their primary sense when they play games. The virtual space makes use of techniques learned from Lumos to create a non-visual collider-based space. Through spatialized dialogue and sound effects, the player must follow the kitchen assistance’s instructions and the customers’ orders with the limited visuals of outlined held objects.

  • Creating and writing scripts for completing tasks

  • Met weekly with team to review and test new scripts

  • Implemented code to keep objects inbound and easy to find without visuals

Tools

Unity, C#, Github

Platform: PC, VR